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He navigated the Gameshark menu to the weapon slots. He didn't want the standard Blazer rifle or the standard Knuckle melee. He wanted the toys the developers never intended for him to have in the first mission.

The neon lights of the OCU maritime city of Yokosuka reflected off the rain-slicked pavement, but Travis didn’t see any of it. His focus was entirely on the bulky, gray peripheral device plugged into the back of his controller. It wasn't a standard Wanzer part; it was a Gameshark. front+mission+3+gameshark+codes+all+weapon

In the weapon bay indicator, the grayed-out icon of his broken machine gun vanished. In its place, a pulsating, pixelated icon appeared. The text label was corrupted, displaying jagged symbols, but Travis knew what it was. He navigated the Gameshark menu to the weapon slots

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