Spine 3.8.99 |link|

: Robust system for swapping character gear or expressions without duplicating animations.

Checked (removes redundant keys to save space). Spine 3.8.99

The flagship feature of the 3.8 cycle was the introduction of Physics Constraints. This allowed animators to apply gravity, inertia, and wind effects to bones automatically, reducing the need for manual frame-by-frame animation of secondary motion (e.g., hair, tails, clothing). : Robust system for swapping character gear or

The built-in examples often do not open or install correctly in 3.8.99 if you have newer versions of Spine installed, as the software expects them in specific local folders that may have been moved. and wind effects to bones automatically