Instead of checking if a point intersects with an invisible sphere, the "New" method utilizes Raycast intersections with the actual 3D mesh of the player ped.

Traditionally, a hitbox is an invisible 3D shape wrapped around a player model (Head, Torso, Arms, Legs). In old FiveM (post-‘desync’ era), these hitboxes were static and server-dependent. You could shoot where a player was 300ms ago.

: To ensure a satisfying experience, the game machine must show if a shot hit immediately, rather than waiting for server confirmation. Latency & Lag Compensation

While the platform itself is becoming more stable, server owners and modders continue to use specific tools for combat tuning: