For 3ds Max users, the inclusion of GrowFX files allows for nearly infinite variation. You can adjust the growth parameters, change the density of the leaves, or create custom wind animations tailored to your specific project needs.
Maxtree provides multi-format support, ensuring compatibility with major 3D software and industry-standard render engines . Supported Versions Supported Render Engines 2017+ (Mesh), 2020+ (FBX) Arnold, Corona, Octane, Redshift, V-Ray Blender 2.9+ or 3.3.1+ Cycles, Eevee Cinema 4D Arnold, Corona, Octane, Redshift, V-Ray Maya Arnold, V-Ray Real-time Unreal Engine 5.3.2+, Twinmotion 2024.1+ Lumen, Path Tracing Workflow Integration Features Maxtree Plant Models Vol 151
| Feature | Maxtree Vol 151 | Quixel Megascans (Bushes) | SpeedTree (Garden Plants) | |---------|----------------|----------------------------|----------------------------| | Poly count | 5k–50k | 50k–200k (raw scan) | 2k–80k (procedural) | | PBR | Yes | Yes | Yes | | Wind animation | No | No | Yes (built-in) | | Botanical accuracy | High (artistic) | Very high (photogrammetry) | Medium (procedural) | | Scattering ready | Yes | Yes | Requires export | | Price (typical) | $49–79 per vol | Subscription ($19–199/mo) | $19–199 per model | For 3ds Max users, the inclusion of GrowFX
Export to FBX (enable “Smoothing Groups”). Import with “Combine Meshes” unchecked. Convert materials to UE5’s Material Layer for easy variation. Use PCG (Procedural Content Generation) for scatter. Use PCG (Procedural Content Generation) for scatter