Call To Arms Update V1.110-codex |link| Jun 2026

Resolved "poly texmods" and "doctrines" related memory leaks that could lead to crashes during long play sessions.

Fixed rare "flashing" weapon locks that occurred after failed boarding attempts, ensuring your soldiers can always swap gear in the heat of battle. Call to Arms Update v1.110-CODEX

Your soldiers finally act like veterans. Flanking maneuvers, suppressive fire coordination, and reactive healing in combat zones. No more soldiers standing still while a grenade rolls in. They’ll shout, scatter, and return fire. Resolved "poly texmods" and "doctrines" related memory leaks

If you thought Call to Arms was already the perfect blend of hardcore RTS mechanics and visceral first-person action, think again. The new update is here, and it’s a game-changer for tactics junkies, modders, and realism enthusiasts alike. If you thought Call to Arms was already

largely concluded in 2021 as focus shifted to its standalone expansion, Gates of Hell: Ostfront

: A major pillar of recent updates (v1.054 through v1.110) has been the introduction of animation blending and randomization. This allows soldiers to react more realistically to "hits" from bullets or blast damage, with hundreds of new animations for running, sprinting, and reloading.