Slaves: Dungeon
After all, every Dungeon Slave is just a protagonist who hasn't found their lockpick yet.
The term "Dungeon Slaves" gained traction during the rise of the Dungeon Management Simulator . Peter Molyneux’s Dungeon Keeper (1997) is the progenitor. In that game, you play as a disembodied hand slapping your minions. While the game calls them "minions," the community quickly dubbed them slaves because of the mechanics: Dungeon Slaves
The beginning of the game is often the hardest part due to limited gold and low stats. After all, every Dungeon Slave is just a
In darker strategy games, these units might be sacrificed to summon powerful demons or fueled into "dark altars" to provide global buffs to the player’s fortress. Dungeon Slaves