// Apply data back to the GameObject health = data.currentHealth; transform.position = new Vector3(data.playerPositionX, data.playerPositionY, data.playerPositionZ); currentLevel = data.levelIndex; playerName = data.playerName;
public class JsonSerializationExample : MonoBehaviour unity save edit
If you need to quickly modify save files for testing or "cheating" during development: // Apply data back to the GameObject health = data
: A common practice involves converting C# data objects into JSON format using Unity’s JsonUtility transform.position = new Vector3(data.playerPositionX