Upd — Vulkan Ripper

Vulkan Ripper is a that sits between a Vulkan application and the graphics driver. It hooks into the Vulkan API functions to record draw calls, buffer data, and pipeline states. Unlike a standard frame debugger (like RenderDoc), Vulkan Ripper focuses heavily on automated asset extraction — particularly meshes and textures — directly from GPU memory.

# 1. Application Info app_info = vk.VkApplicationInfo( sType=vk.VK_STRUCTURE_TYPE_APPLICATION_INFO, pApplicationName=self.app_name, applicationVersion=vk.VK_MAKE_VERSION(1, 0, 0), pEngineName="No Engine", engineVersion=vk.VK_MAKE_VERSION(1, 0, 0), apiVersion=vk.VK_API_VERSION_1_0 ) vulkan ripper upd

, VulkanRipper can also rip assets from DirectX 9/10/11 games by translating those calls to Vulkan How to Rip 3D Models and Textures Vulkan Ripper is a that sits between a

Assuming you mean a feature list for a "Vulkan Ripper" (a tool that captures/extracts Vulkan API resources/state from a running application), here’s a concise, practical feature set: here’s a concise

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The story of is one of technical obsession, the "ripping" subculture, and the relentless evolution of graphics APIs. 1. The Need: Breaking the Black Box